COLONY LEDGER

type-check your simulation rulesrunning
Scene
PRIOR BEST: clamps + faucets, Monte-Carlo balance sweep
NEW: recipe lint at save time (weak reversibility), no clamps

Production chains · recipe book (click a card to remove / restore it)

Town ledger

healthyclamp or faucet firedbelow 1 unita good died outran away

Check the recipe book, not just the playtest

Every town runs the same recipe book. A recipe is safe when the goods it makes can be turned back into the goods it used, through other recipes. The game checks that rule each time you save, in a few microseconds, and names any recipe with no way back; the Fix button adds one. When every recipe passes, a proven result says no good can die out or pile up forever, at any recipe speeds. The usual approach caps every stockpile, sends relief when one runs dry, and plays many test towns for a set number of years. That keeps numbers on screen, but broken towns sit stuck at the caps, and a short test can miss a slow failure.

What's measured here

Where the prior technique still wins / limits

Presets (?scene=)

Proved vs measured